AoeStats
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Arena

504446649Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 40m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Aztecs · Germany
1303
+14
🇩🇪 Burgundians · Germany
1280
+15
🇨🇳 Khmer · China
1285
-15
1238
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 1,360 10:22 15:15 33:31 ⛏ Fast Castle
33 1,342 10:07 13:36 30:30 ⛏ Fast Castle
31 1,266 9:25 13:56 25:16 ⛏ Fast Castle
18 733 10:38 15:25 30:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,795 10,465 9,575 1,180 46,015 50,108
19,555 15,430 5,985 880 41,850 44,842
10,520 9,155 9,615 765 30,055 36,649
12,805 8,360 4,090 1,535 26,790 32,334
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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