AoeStats
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Socotra

504439457Analyzed
3v3 RM · 26d ago on Sep 5, 2026· 48m 44s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Ethiopians · Hong Kong SAR China
1548
+8
1217
+21
🇧🇪 Khmer · Belgium
1127
+25
🇫🇷 Armenians · France
1363
-19
🇫🇷 Ethiopians · France
1332
-18
🇫🇷 Khmer · France
1325
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 2,830 10:34 23:07 39:38 ⚔ Archer Rush
57 2,796 10:27 22:32 36:25 ⚔ Archer Rush
56 2,736 10:36 25:28 — ⚔ Archer Rush
37 1,804 10:04 26:44 — ⚔ M@A into Skirms
33 1,626 11:25 17:15 38:39 ⛏ Fast Castle
24 1,161 12:25 17:11 43:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,905 14,468 5,845 975 45,193 46,984
17,445 16,719 4,790 1,035 39,989 41,878
9,900 12,310 11,420 100 33,730 37,468
12,910 11,540 7,175 760 32,385 34,623
12,865 7,540 5,035 875 26,315 28,473
9,050 7,768 4,925 1,570 23,313 26,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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