AoeStats
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Arena

507593660Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 49m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
841
+12
🇨🇳 Huns · China
816
+13
🇺🇸 Ethiopians · United States
803
+14
🇹🇼 Khmer · Taiwan
792
+14
🇬🇧 Vikings · United Kingdom
773
-13
🇳🇴 Byzantines · Norway
760
-14
🇹🇷 Romans · Türkiye
758
-13
🇩🇪 Magyars · Germany
748
-13
Player eAPM Actions Feudal Castle Imperial Opening
32 1,572 11:53 19:09 30:51 ⛏ Fast Castle
26 1,283 9:45 25:29 39:12 ⚔ Skirmisher Rush
16 801 9:47 20:47 33:39 ⛏ Fast Castle
16 777 11:18 16:01 28:26 ⛏ Fast Castle
13 640 12:48 18:14 34:10 ⛏ Fast Castle
13 662 13:10 23:33 — ⚔ Archers into Skirms
13 622 11:01 14:47 33:15 ⛏ Fast Castle
12 590 12:46 24:12 44:52 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
45,150 17,880 7,905 1,600 72,535 83,884
30,660 15,565 19,860 880 66,965 72,418
29,695 14,000 16,510 2,350 62,555 66,098
19,265 7,270 12,905 3,450 42,890 50,311
16,980 13,290 4,275 1,180 35,725 38,564
15,305 13,575 2,415 1,675 32,970 34,255
11,120 9,085 4,710 2,375 27,290 29,813
4,375 4,295 925 650 10,245 12,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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