AoeStats
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Arabia

507584886Analyzed
4v4 RM · 12d ago on Sep 18, 2026· 52m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
752
+21
🇺🇸 Turks · United States
705
+22
🇺🇸 Bohemians · United States
700
+22
🇺🇸 Britons · United States
670
+23
🇬🇧 Dravidians · United Kingdom
912
-24
🇬🇧 Malians · United Kingdom
887
-24
🇳🇴 Byzantines · Norway
798
-20
🇹🇷 Romans · Türkiye
796
-20
Player eAPM Actions Feudal Castle Imperial Opening
49 2,525 11:17 22:42 41:36 ⚔ Scout Rush
28 1,458 10:58 22:23 41:50 ⚔ Archer Rush
26 1,349 11:31 24:51 43:01 ⚔ Archer Rush
22 1,156 12:39 21:43 49:53 ⚔ Skirmisher Rush
21 1,102 11:14 18:48 32:57 ⚔ Scout Rush
17 873 12:47 18:04 37:31 ⛏ Fast Castle
17 909 10:45 21:33 41:42 ⚔ FC into Skirms
17 865 10:01 21:03 34:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,435 18,950 11,370 1,410 50,165 63,549
14,665 17,258 11,750 1,730 45,403 52,864
16,065 13,005 8,515 2,680 40,265 41,381
16,860 16,260 2,690 1,260 37,070 44,965
18,405 9,860 6,935 1,610 36,810 43,338
12,200 14,742 5,970 2,565 35,477 37,476
15,670 11,729 4,985 2,790 35,174 40,257
11,330 8,080 7,425 200 27,035 39,854
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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