AoeStats
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Black Forest

507571663Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 1m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Celts · Sweden
808
+16
🇸🇪 Berbers · Sweden
805
+16
🇺🇸 Spanish · United States
799
+16
🇹🇷 Britons · Türkiye
785
+17
🇳🇴 Romans · Norway
833
-17
🇹🇷 Turks · Türkiye
830
-17
🇬🇧 Persians · United Kingdom
792
-16
🇬🇧 Japanese · United Kingdom
777
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 56 — — —
34 55 — — —
30 49 — — —
17 28 — — —
14 22 — — —
9 14 — — —
6 9 — — —
1 1 — — —

Resources

Player Food Wood Gold Stone Spent Collected
200 25 50 0 275 10
250 0 0 0 250 100
100 0 0 0 100 110
50 0 0 0 50 10
0 0 50 0 50 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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