AoeStats
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MegaRandom

505998915Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 39m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
664
+6
🇺🇸 Franks · United States
578
+9
🇺🇸 Khmer · United States
457
+13
🇪🇸 Turks · Spain
496
-12
🇲🇽 Khitans · Mexico
398
-9
🇨🇳 Hindustanis · China
322
-7
Player eAPM Actions Feudal Castle Imperial Opening
22 878 10:14 19:42 — ⚔ FC into Scouts
21 838 14:57 31:47 — ⛏ Fast Castle
18 735 10:26 17:46 — ⛏ Fast Castle
18 709 17:12 20:15 34:18 ⛏ Fast Castle
14 541 15:52 24:38 — ⛏ Fast Castle
9 349 14:07 22:39 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,870 10,510 2,785 855 24,020 29,344
11,820 4,925 4,935 1,400 23,080 26,681
9,530 6,903 3,455 1,635 21,523 23,155
8,995 6,980 4,290 900 21,165 22,893
10,245 5,377 4,245 750 20,617 22,668
8,450 6,060 2,200 2,650 19,360 24,294
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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