AoeStats
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Black Forest

504910085Analyzed
2v2 RM · 25d ago on Sep 7, 2026· 65m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
586
+12
🇧🇷 Bohemians · Brazil
585
+13
🇺🇸 Franks · United States
549
-14
🇺🇸 Khmer · United States
468
-11
Player eAPM Actions Feudal Castle Imperial Opening
26 1,712 17:18 24:24 47:53 ⛏ Fast Castle
24 1,579 14:41 18:46 44:02 ⛏ Fast Castle
15 956 12:53 23:34 38:37 ⛏ Fast Castle
10 665 16:16 22:01 39:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,105 14,320 13,430 2,900 54,755 97,787
15,005 19,127 14,235 865 49,232 56,701
21,545 9,121 14,535 1,400 46,601 56,319
16,055 6,886 7,390 1,610 31,941 34,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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