AoeStats
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Black Forest

504904347Analyzed
2v2 RM · 25d ago on Sep 7, 2026· 39m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
572
+14
🇨🇱 Hindustanis · Chile
554
+15
🇺🇸 Maya · United States
566
-17
🇺🇸 Khmer · United States
480
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,227 10:48 25:47 — ⚔ Scout Rush
17 659 22:55 32:33 38:57 ⚔ Scout Rush
10 404 17:07 39:14 — ⚔ Drush into Scouts
9 355 12:03 23:23 34:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,810 6,605 2,330 2,250 20,995 22,168
8,340 7,205 1,760 1,785 19,090 21,854
7,445 3,131 1,690 795 13,061 19,419
4,880 3,277 1,610 205 9,972 12,941
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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