AoeStats
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Black Forest

504822924Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 62m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
638
+10
🇫🇷 Franks · France
575
+13
🇺🇸 Franks · United States
513
-12
🇺🇸 Khmer · United States
491
-11
Player eAPM Actions Feudal Castle Imperial Opening
17 1,079 12:28 20:35 37:04 ⛏ Fast Castle
16 1,012 11:14 20:38 32:03 ⛏ Fast Castle
14 891 16:01 22:17 35:19 ⛏ Fast Castle
14 884 16:46 25:14 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,315 29,545 24,535 4,290 80,685 93,160
27,270 24,455 15,200 3,990 70,915 84,794
28,635 6,744 15,285 1,485 52,149 57,821
18,145 10,219 11,785 1,525 41,674 56,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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