AoeStats
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Arena

510181116Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 45m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
511
+19
🇺🇸 Goths · United States
495
+19
🇳🇱 Franks · Netherlands
462
+21
🇩🇪 Britons · Germany
658
-23
🇩🇪 Britons · Germany
550
-19
🇩🇪 Khmer · Germany
506
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 956 10:04 22:56 42:41 ⛏ Fast Castle
13 603 10:29 21:54 40:11 ⛏ Fast Castle
13 597 10:52 23:02 43:03 ⛏ Fast Castle
10 432 10:44 21:57 36:17 ⛏ Fast Castle
10 442 9:55 20:11 35:40 ⛏ Fast Castle
7 299 10:15 21:27 32:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,380 10,765 6,850 850 39,845 49,213
12,975 13,185 6,845 3,335 36,340 39,206
13,535 11,915 6,735 2,050 34,235 39,545
12,355 8,890 6,465 945 28,655 34,144
9,100 8,790 6,325 2,800 27,015 35,919
7,545 5,075 3,075 1,435 17,130 18,110
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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