AoeStats
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Arena

509185029Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 81m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Britons · Egypt
505
+14
🇲🇽 Teutons · Mexico
504
+14
🇬🇧 Tatars · United Kingdom
473
+16
🇩🇪 Celts · Germany
528
-17
🇳🇴 Goths · Norway
473
-15
🇬🇹 Chinese · Guatemala
406
-12
Player eAPM Actions Feudal Castle Imperial Opening
28 2,278 11:59 19:41 36:07 ⛏ Fast Castle
20 1,629 13:06 21:01 57:10 ⛏ Fast Castle
15 1,193 11:53 20:46 35:09 ⛏ Fast Castle
10 814 11:07 25:18 38:43 ⛏ Fast Castle
10 784 14:49 27:31 43:10 ⛏ Fast Castle
6 517 13:08 24:46 38:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,460 36,240 35,850 3,100 123,650 138,945
44,540 17,083 16,570 1,150 79,343 100,526
23,105 27,205 15,145 1,700 67,155 79,722
14,725 25,895 18,405 3,700 62,725 78,195
17,530 18,490 13,785 3,750 53,555 66,735
18,620 13,470 15,085 3,535 50,710 69,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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