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Arena

506140884Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 59m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
882
+16
🇨🇳 Slavs · China
852
+17
🇨🇳 Portuguese · China
984
-21
🇨🇳 Chinese · China
768
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,443 13:22 17:21 29:24 ⛏ Fast Castle
19 1,160 10:56 15:48 22:51 ⛏ Fast Castle
18 1,108 10:44 15:12 29:32 ⛏ Fast Castle
11 637 12:27 21:38 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,930 30,191 26,035 4,315 81,471 102,467
28,880 15,020 20,415 2,250 66,565 102,076
16,620 15,795 12,715 12,430 57,560 86,437
23,765 11,065 7,770 2,840 45,440 55,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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