AoeStats
← Xico10catl

Black Forest

507211705Analyzed
2v2 RM · 16d ago on Sep 17, 2026· 100m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1037
+13
🇩🇪 Muisca · Germany
1037
+13
🇲🇽 Persians · Mexico
965
-13
🇺🇸 Vikings · United States
964
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 1,814 13:06 18:33 35:05 ⛏ Fast Castle
17 1,734 12:26 19:20 30:41 ⛏ Fish Boom FC
14 1,430 15:27 23:38 34:17 ⛏ Fish Boom FC
12 1,202 14:12 19:42 35:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,040 29,277 31,855 7,235 110,407 184,567
17,370 40,143 24,055 8,730 90,298 260,960
32,430 24,757 9,895 5,380 72,462 89,237
29,690 17,085 22,335 1,615 70,725 88,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.