AoeStats
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Arena

510178536Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 56m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Malians · Türkiye
1184
+16
🇹🇷 Armenians · Türkiye
1137
+17
🇨🇱 Teutons · Chile
1172
-16
🇨🇱 Turks · Chile
1171
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,669 8:31 19:30 37:27 ⚔ Towers FC
31 1,711 11:00 18:06 30:30 ⛏ Fast Castle
30 1,701 13:13 17:07 22:14 ◆ FC into Fast Imp
28 1,544 11:27 19:37 32:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,105 23,910 5,630 2,840 57,485 70,122
22,865 11,265 9,605 4,330 48,065 52,174
18,795 10,855 10,975 1,430 42,055 61,807
12,225 11,325 13,800 1,300 38,650 39,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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