AoeStats
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Arena

510172102Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 47m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1249
+13
1248
+13
🇨🇱 Teutons · Chile
1185
-13
🇨🇱 Turks · Chile
1184
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 1,940 8:29 21:29 33:46 ⚔ Towers FC
31 1,456 9:41 13:12 37:00 ⛏ Fast Castle
27 1,295 9:46 20:43 35:20 ⛏ Fast Castle
24 1,138 11:25 16:56 38:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,925 14,305 11,285 1,865 48,380 55,275
19,305 14,700 10,685 2,900 47,590 52,366
15,170 15,776 8,730 3,185 42,861 56,176
7,420 7,780 4,755 300 20,255 21,242
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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