AoeStats
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African Clearing

510644138Analyzed
4v4 RM · 5h ago on Oct 1, 2026· 54m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1127
+11
🇧🇴 Britons · Bolivia
1092
+12
🇨🇦 Mongols · Canada
1085
+12
🇨🇱 Berbers · Chile
1054
+13
🇦🇷 Inca · Argentina
1032
-13
🇦🇷 Byzantines · Argentina
994
-12
🇦🇷 Persians · Argentina
988
-12
🇦🇷 Byzantines · Argentina
986
-11
Player eAPM Actions Feudal Castle Imperial Opening
37 1,990 17:01 29:59 — ⚔ Archer Rush
32 1,757 13:49 17:33 32:00 ⛏ Fast Castle
29 1,554 19:10 28:17 40:28 ⚔ Drush into Scouts
28 1,531 15:10 19:03 34:50 ⛏ Fast Castle
23 1,240 14:06 26:42 46:40 ⚔ Towers FC
22 1,200 13:32 24:11 41:37 ⚔ Champi Rush
22 1,208 15:34 21:25 53:14 ⚔ M@A Rush
17 928 15:49 20:19 38:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,260 20,705 10,395 3,200 58,560 64,008
15,070 23,744 9,830 1,840 50,484 58,081
18,875 14,078 7,670 3,210 43,833 45,257
14,460 14,503 9,095 2,820 40,878 43,970
17,660 13,175 6,315 3,200 40,350 47,285
16,555 11,830 5,645 2,030 36,060 39,240
10,515 10,410 4,745 1,700 27,370 28,157
10,265 6,655 6,085 525 23,530 26,529
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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