AoeStats
← Mob Psycho 100

Nomad

510439084Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 57m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Khmer · Bolivia
1051
+13
🇹🇼 Slavs · Taiwan
1012
+15
🇨🇱 Persians · Chile
974
+16
🇪🇸 Mongols · Spain
933
+18
🇨🇱 Italians · Chile
1045
-19
🇨🇱 Koreans · Chile
1023
-17
🇨🇱 Khmer · Chile
1001
-16
🇨🇴 Franks · Colombia
844
-10
Player eAPM Actions Feudal Castle Imperial Opening
37 2,117 14:10 18:02 48:25 ⛏ Fish Boom FC
32 1,822 15:42 22:43 — ⚔ Fish Boom FC into Archers
29 1,649 17:07 22:37 45:58 ⛏ Fish Boom FC
29 1,638 17:01 23:02 47:22 ⛏ Fish Boom FC
26 1,511 13:20 17:40 32:55 ⛏ Fast Castle
17 976 13:31 21:32 31:26 ⛏ Fish Boom FC
15 875 14:45 20:17 — ⛏ Fish Boom FC
13 721 19:24 43:32 — ⚔ Fish Boom into Scouts into Towers into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
37,330 18,048 14,870 1,785 72,033 82,407
22,910 17,339 11,640 4,750 56,639 59,752
16,050 20,958 11,380 2,100 50,488 55,685
20,095 11,319 16,980 1,250 49,644 50,347
14,835 11,120 8,415 14,070 48,440 68,457
11,885 16,673 3,710 1,875 34,143 38,392
11,880 11,340 2,715 1,845 27,780 32,512
6,830 11,303 1,265 450 19,848 19,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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