AoeStats
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African Clearing

510350322Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 47m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1148
+13
🇨🇳 Spanish · China
1144
+13
🇨🇦 Burgundians · Canada
1123
+14
🇧🇴 Khmer · Bolivia
1032
+19
🇬🇧 Chinese · United Kingdom
1111
-15
🇵🇪 Aztecs · Peru
1092
-15
🇵🇱 Spanish · Poland
1083
-15
🇬🇧 Koreans · United Kingdom
1055
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,987 14:33 18:19 43:17 ⛏ Fast Castle
30 1,420 16:07 26:19 — ⚔ Towers into Scouts into Skirms
27 1,297 14:59 20:14 41:55 ⛏ Fast Castle
24 1,118 15:31 20:37 36:12 ⛏ Fast Castle
24 1,123 13:13 17:35 30:31 ⛏ Fast Castle
23 1,090 15:50 19:52 33:51 ⛏ Fish Boom FC
20 963 14:06 21:46 41:11 ⛏ Fast Castle
15 712 15:08 18:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,340 9,630 14,295 2,375 49,640 54,115
27,615 11,580 6,535 2,250 47,980 59,578
20,835 17,429 8,590 1,050 47,904 47,674
20,120 15,915 8,925 950 45,910 59,155
11,535 12,934 6,115 1,945 32,529 41,565
11,700 12,309 4,330 3,550 31,889 34,628
14,360 9,388 5,720 1,950 31,418 38,237
11,850 8,667 2,820 2,180 25,517 30,750
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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