AoeStats
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Arena

510195074Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 36m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1108
+15
🇨🇦 Persians · Canada
1087
+16
🇺🇸 Koreans · United States
1051
+18
🇩🇰 Hindustanis · Denmark
1117
-17
🇬🇧 Persians · United Kingdom
1098
-17
🇧🇴 Britons · Bolivia
1047
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,698 11:11 16:02 34:27 ⛏ Fast Castle
29 1,078 7:17 19:43 34:05 ⚔ Towers FC
27 999 8:24 14:02 34:22 ⛏ Fast Castle
22 824 11:29 15:30 32:30 ⛏ Fast Castle
20 753 9:22 14:49 29:04 ⛏ Fast Castle
20 750 11:47 16:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,450 12,075 4,290 2,800 34,615 38,825
15,115 9,515 6,670 2,800 34,100 42,070
13,190 10,425 3,615 4,560 31,790 32,866
9,675 11,332 2,960 975 24,942 26,946
11,320 7,590 3,450 1,500 23,860 30,020
7,670 5,575 2,690 1,255 17,190 19,865
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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