AoeStats
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Arena

510155891Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 60m 14s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
1070
+16
🇦🇷 Turks · Argentina
1080
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,153 11:28 15:49 38:40 ⛏ Fast Castle
25 1,504 10:54 16:51 39:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,000 30,105 15,135 6,250 90,490 111,102
18,840 17,155 12,210 660 48,865 53,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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