AoeStats
← len´s_goth

Lombardia

510261291Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 49m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vietnamese · Taiwan
1092
+15
🇨🇳 Magyars · China
1055
+17
🇲🇽 Celts · Mexico
1082
-16
🇲🇽 Bulgarians · Mexico
1074
-16
Player eAPM Actions Feudal Castle Imperial Opening
59 2,870 10:00 29:29 — ⚔ Drush into Skirms
39 1,904 10:42 26:54 — ⚔ Scout Rush
26 1,253 9:26 23:14 42:44 ⚔ M@A Rush
24 1,181 11:10 24:44 41:28 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,665 11,645 8,210 1,550 36,070 41,303
15,045 11,054 4,615 1,975 32,689 37,969
12,630 9,350 8,785 230 30,995 32,643
5,955 8,250 1,630 1,720 17,555 18,609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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