AoeStats
← len´s_goth

Arabia

510259077Analyzed
2v2 RM · 23h ago on Sep 30, 2026· 35m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Celts · Mexico
1063
+19
🇲🇽 Bulgarians · Mexico
1055
+19
🇦🇷 Persians · Argentina
1174
-21
🇨🇳 Franks · China
1085
-17
Player eAPM Actions Feudal Castle Imperial Opening
65 2,294 10:53 25:23 — ⚔ Scout Rush
63 2,219 10:22 23:54 — ⚔ Drush
25 873 9:43 23:21 — ⚔ M@A Rush
24 843 9:56 28:37 —

Resources

Player Food Wood Gold Stone Spent Collected
9,655 6,985 1,545 550 18,735 22,867
9,690 6,403 1,790 850 18,733 23,233
8,445 4,466 1,755 200 14,866 16,133
4,840 3,560 750 0 9,150 9,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.