AoeStats
← len´s_goth

Nomad

510255939Analyzed
2v2 RM · 16h ago on Sep 30, 2026· 46m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1097
+15
🇨🇦 Italians · Canada
1052
+17
🇲🇽 Celts · Mexico
1079
-16
🇲🇽 Italians · Mexico
1071
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,486 14:15 24:45 42:23 ⚔ Fish Boom into Archers
26 1,206 14:54 20:32 35:15 ⛏ Fish Boom FC
26 1,218 17:50 22:38 30:27 ⚔ Fish Boom into Skirms FC
22 1,040 15:22 21:36 37:07 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,720 17,030 8,405 3,650 48,805 54,691
13,525 16,733 9,130 3,765 43,153 47,329
14,175 13,655 6,900 2,850 37,580 43,566
10,030 12,999 6,425 1,935 31,389 33,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.