AoeStats
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Fortress

510242173Analyzed
3v3 RM · 22h ago on Sep 30, 2026· 44m 1s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1142
+13
🇺🇸 Celts · United States
1065
+16
🇵🇪 Italians · Peru
1063
+15
🇲🇽 Celts · Mexico
1079
-15
🇲🇽 Turks · Mexico
1071
-15
🇲🇽 Vietnamese · Mexico
1046
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,038 8:16 12:13 — ⛏ Fast Castle
40 1,748 9:16 13:15 21:06 ⛏ Fast Castle
28 1,237 7:22 12:12 25:19 ⛏ Fast Castle
27 1,205 6:12 12:55 28:59 ⛏ Fast Castle
23 1,034 7:49 13:05 32:12 ⛏ Fast Castle
22 949 8:20 17:10 21:09 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
18,375 23,425 13,055 1,550 56,405 72,258
14,800 19,960 14,765 2,265 51,790 62,438
24,080 13,908 8,420 2,295 48,703 54,205
17,695 15,840 6,930 3,115 43,580 48,895
16,570 16,320 6,740 400 40,030 48,444
10,850 11,975 9,355 400 32,580 40,234
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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