AoeStats
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Lombardia

510108936Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 33m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Mongols · Spain
1149
+11
1107
+13
🇨🇳 Spanish · China
1045
+15
🇨🇳 Goths · China
1196
-37
🇨🇳 Mongols · China
960
-32
🇨🇳 Franks · China
960
-32
Player eAPM Actions Feudal Castle Imperial Opening
46 1,542 10:59 17:00 — ⛏ Fast Castle
43 1,440 10:48 20:06 — ⛏ Fast Castle
29 969 9:46 22:47 — ⚔ Scout Rush
28 955 12:08 16:07 31:44 ⛏ Fast Castle
28 954 12:50 18:53 — ⛏ Fast Castle
22 731 12:03 20:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,595 14,380 2,320 1,000 32,295 34,840
13,730 8,484 2,480 1,180 25,874 28,109
10,705 5,596 2,830 1,500 20,631 26,940
8,215 5,910 1,400 975 16,500 17,599
8,480 4,290 2,445 850 16,065 20,736
5,475 3,450 650 1,525 11,100 13,508
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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