AoeStats
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Arabia

510449915Analyzed
4v4 RM · 8h ago on Oct 1, 2026· 37m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
823
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818
+17
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803
+18
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731
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880
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872
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🇨🇱 Franks · Chile
691
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,287 10:40 22:16 —
31 1,160 10:56 26:00 —
27 1,009 11:48 27:45 — ⛏ Fast Castle
23 863 10:09 22:34 — ⚔ Scout Rush
19 691 11:36 16:05 — ⛏ Fast Castle
16 575 10:47 21:16 — ⛏ Fast Castle
16 579 12:14 21:36 — ⚔ Archer Rush
12 432 12:32 29:37 —

Resources

Player Food Wood Gold Stone Spent Collected
11,160 5,364 6,970 100 23,594 25,763
10,815 4,685 3,470 1,700 20,670 25,219
9,915 6,935 2,665 225 19,740 20,983
8,595 7,115 2,900 850 19,460 21,544
10,525 2,845 5,050 750 19,170 22,111
7,760 6,024 1,495 720 15,999 18,060
4,890 3,675 1,765 0 10,330 12,716
5,075 3,641 1,000 130 9,846 11,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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