AoeStats
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Black Forest

509149169Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 33m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Gurjaras · France
867
+15
🇩🇪 Byzantines · Germany
817
+17
🇫🇷 Celts · France
803
+17
🇬🇧 Bohemians · United Kingdom
789
+18
🇺🇸 Teutons · United States
867
-18
🇺🇸 Saracens · United States
854
-49
🇲🇽 Spanish · Mexico
824
-16
🇷🇴 Romans · Romania
787
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 920 9:07 19:51 — ⛏ Fast Castle
24 821 14:47 22:18 — ⛏ Fast Castle
15 516 12:18 16:26 — ⛏ Fast Castle
10 327 11:58 — — ⚔ Tower Rush
9 321 11:31 15:48 31:17 ⛏ Fast Castle
8 283 16:23 28:10 — ⚔ Drush
2 58 — — —
1 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,805 8,025 3,435 850 22,115 24,004
7,700 5,513 3,440 1,400 18,053 21,457
9,095 4,440 2,340 0 15,875 18,971
7,095 5,224 1,740 1,610 15,669 16,168
6,485 3,767 1,155 1,570 12,977 15,252
2,350 1,371 50 375 4,146 6,253
350 125 0 0 475 515
100 200 0 0 300 120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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