AoeStats
← carlos__federico

Nomad

506339623Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 50m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1257
+14
🇦🇷 Huns · Argentina
1248
+14
🇧🇷 Vikings · Brazil
1225
+15
🇲🇽 Maya · Mexico
1132
+20
🇨🇳 Mongols · China
1248
-17
🇹🇼 Dravidians · Taiwan
1223
-16
🇨🇳 Aztecs · China
1186
-15
🇨🇳 Japanese · China
1182
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 3,000 15:44 23:38 43:12 ⛏ Fish Boom into Galleys FC
54 2,695 14:08 18:34 44:53 ⛏ Fish Boom FC
52 2,583 14:28 19:44 32:17 ⛏ Fish Boom FC
44 2,226 15:40 19:17 35:33 ⛏ Fish Boom FC
27 1,370 14:05 19:47 — ⛏ Fast Castle
24 1,226 14:54 25:31 37:37 ⛏ Fish Boom into Fire Galleys into Galleys FC
24 1,200 13:09 17:04 34:12 ⛏ Fish Boom FC
18 900 15:20 22:24 29:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,245 14,435 23,570 2,260 59,510 64,810
21,820 11,590 18,765 5,800 57,975 64,238
20,940 21,780 10,425 3,400 56,545 59,659
18,370 23,225 10,090 2,235 53,920 57,246
13,765 23,551 11,065 2,150 50,531 51,802
21,970 12,007 11,435 4,310 49,722 53,367
11,610 15,463 4,465 1,075 32,613 32,788
8,575 8,763 645 2,370 20,353 20,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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