AoeStats
← carlos__federico

Nomad

506333011Analyzed
4v4 RM · 20d ago on Sep 13, 2026· 42m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1235
+16
🇹🇼 Burgundians · Taiwan
1234
+16
🇦🇷 Huns · Argentina
1232
+16
🇨🇳 Persians · China
1091
+20
🇵🇪 Vietnamese · Peru
1252
-18
🇨🇳 Persians · China
1227
-17
🇺🇸 Bulgarians · United States
1212
-17
🇺🇸 Poles · United States
1197
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,106 13:56 18:11 41:03 ⛏ Fish Boom FC into Fire Galleys
41 1,756 13:56 21:18 — ⛏ Fish Boom into Fire Galleys FC
30 1,290 14:38 19:30 38:13 ⛏ Fish Boom
27 1,145 14:03 19:20 42:06 ⛏ Fish Boom FC into Fire Galleys
25 1,057 16:20 20:11 39:23 ⛏ Fish Boom FC
22 960 13:56 21:54 — ⛏ Fish Boom into Galleys FC
22 925 17:12 26:32 — ⛏ Fish Boom into Fire Galleys FC
13 541 12:18 19:16 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,295 16,315 8,495 800 43,905 45,744
14,890 10,933 5,685 3,100 34,608 39,144
15,595 8,509 7,525 2,485 34,114 38,200
11,725 11,850 7,060 2,550 33,185 34,271
11,925 8,326 5,580 1,700 27,531 27,219
6,100 7,265 2,055 1,600 17,020 17,748
3,500 5,130 1,250 0 9,880 11,688
4,345 2,998 630 1,400 9,373 9,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.