AoeStats
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Arena

506691319Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 46m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
900
+14
🇫🇷 Franks · France
892
+15
🇹🇷 Celts · Türkiye
872
-15
🇫🇷 Aztecs · France
857
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 1,782 9:53 18:39 30:17 ⛏ Fast Castle
21 980 10:20 16:46 32:05 ⛏ Fast Castle
18 846 11:33 16:14 30:45 ⛏ Fast Castle
13 619 11:02 19:24 31:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,055 28,160 11,525 850 64,590 78,262
16,300 14,140 11,185 2,325 43,950 49,490
14,115 10,231 7,230 2,000 33,576 41,350
10,650 12,986 4,915 2,200 30,751 31,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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