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Black Forest

505938322Analyzed
2v2 RM · 20d ago on Sep 11, 2026· 64m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
886
+14
🇫🇷 Franks · France
878
+14
🇦🇷 Koreans · Argentina
851
-15
🇸🇮 Celts · Slovenia
826
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,621 11:41 17:17 31:22 ⛏ Fast Castle
24 1,574 10:58 15:25 29:23 ⛏ Fast Castle
16 1,047 13:09 20:12 32:11 ⛏ Fast Castle
12 793 14:25 23:21 40:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,360 35,609 15,250 2,655 80,874 97,793
28,335 38,324 11,315 1,500 79,474 86,886
30,370 18,943 21,470 2,990 73,773 100,607
28,615 18,895 15,735 2,005 65,250 74,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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