AoeStats
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Highland

504279524Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 62m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
887
+15
🇫🇷 Franks · France
878
+15
🇪🇸 Celts · Spain
866
-15
🇮🇳 Portuguese · India
856
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 2,025 11:20 16:41 34:38 ⛏ Fast Castle
24 1,483 11:56 21:52 36:13 ⛏ Fast Castle
19 1,159 11:04 18:00 35:51 ⛏ Fast Castle
17 1,033 11:17 19:05 31:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,610 33,411 10,840 6,365 77,226 83,157
28,745 31,230 13,100 3,140 76,215 81,435
16,420 20,555 16,276 2,485 55,736 64,216
21,215 15,185 14,645 2,045 53,090 72,665
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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