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Black Forest

504068952Analyzed
2v2 RM · 28d ago on Sep 3, 2026· 57m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Poles · Slovakia
927
+15
🇸🇰 Goths · Slovakia
927
+15
🇫🇷 Ethiopians · France
903
-16
🇫🇷 Franks · France
892
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 1,736 12:24 20:10 44:34 ⛏ Fast Castle
23 1,310 11:27 18:03 32:37 ⛏ Fast Castle
22 1,277 13:08 21:13 41:05 ⛏ Fast Castle
16 908 11:33 20:14 33:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,885 17,098 24,255 1,165 75,403 89,809
28,165 24,822 11,885 1,075 65,947 73,422
25,645 19,558 9,425 2,525 57,153 65,582
14,670 9,007 8,385 1,875 33,937 40,229
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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