AoeStats
← Muscle Boy

Black Forest

510364466Analyzed
3v3 RM · 18h ago on Sep 30, 2026· 59m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Khitans · Vietnam
829
+13
🇰🇷 Goths · South Korea
792
+15
🇻🇳 Chinese · Vietnam
729
+18
🇩🇪 Goths · Germany
786
-16
🇩🇪 Mongols · Germany
762
-15
🇩🇪 Khmer · Germany
754
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,854 14:17 18:51 33:15 ⛏ Fast Castle
20 1,184 12:37 22:51 40:34 ⛏ Fast Castle
16 965 14:34 23:15 32:25 ⛏ Fast Castle
11 631 15:47 20:50 37:58 ⛏ Fast Castle
11 666 12:51 22:43 43:19 ⛏ Fast Castle
11 664 15:15 24:30 41:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,830 18,244 24,965 750 96,789 106,768
36,000 26,728 18,755 2,800 84,283 90,219
39,945 24,623 15,585 3,675 83,828 114,629
28,925 9,364 17,625 3,045 58,959 81,641
13,445 21,195 16,345 2,050 53,035 78,937
19,900 14,340 15,580 1,110 50,930 65,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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