AoeStats
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MegaRandom

510323027Analyzed
3v3 RM · 13h ago on Sep 30, 2026· 87m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Khitans · Vietnam
789
+13
🇻🇳 Wu · Vietnam
753
+15
🇻🇳 Britons · Vietnam
675
+18
🇫🇷 Britons · France
769
-17
🇲🇽 Romans · Mexico
714
-15
🇩🇪 Vietnamese · Germany
697
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 3,679 11:44 25:05 41:15 ⚔ Scouts into Fish Boom
38 3,317 14:09 18:11 32:38 ⛏ Fish Boom FC
25 2,174 15:48 26:21 34:47
21 1,881 10:23 19:26 36:14 ⛏ Fast Castle
10 909 12:43 25:11 42:56
7 636 10:52 23:08 34:30 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
49,885 42,657 21,570 6,400 120,512 152,067
44,255 23,100 6,085 1,600 75,040 111,450
14,420 26,888 21,885 5,300 68,493 67,963
20,610 15,823 11,425 2,640 50,498 55,921
19,500 14,882 10,250 1,725 46,357 58,268
11,535 18,295 14,290 2,185 46,305 91,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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