AoeStats
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Arabia

510400510Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 45m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1302
+14
🇧🇲 Wu · Bermuda
1273
+15
🇹🇳 Franks · Tunisia
1262
-15
🇫🇷 Mongols · France
1246
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,240 9:26 23:37 42:12 ⚔ Archer Rush
46 2,112 9:13 23:18 35:42 ⚔ Scout Rush
33 1,520 10:17 23:39 — ⚔ M@A FC
22 1,018 9:03 24:01 45:18

Resources

Player Food Wood Gold Stone Spent Collected
20,185 9,905 11,245 1,505 42,840 52,230
16,480 11,636 6,960 2,150 37,226 42,061
11,915 11,146 4,130 1,600 28,791 32,723
12,940 10,878 2,750 625 27,193 28,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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