AoeStats
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Black Forest

510397124Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 23m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Chinese · Sweden
1298
+14
🇦🇷 Koreans · Argentina
1273
+15
🇷🇴 Burmese · Romania
1284
-15
🇷🇴 Magyars · Romania
1233
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,011 11:39 15:53 — ⛏ Fast Castle
31 724 11:54 18:50 — ⚔ M@A FC into Skirms
31 713 11:21 16:20 — ⛏ Fast Castle
19 449 11:54 18:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,300 5,074 1,360 1,955 12,689 12,977
4,100 3,750 510 95 8,455 9,447
4,375 2,236 705 740 8,056 8,696
3,500 3,391 250 90 7,231 7,765
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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