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Pilgrims

509932584Analyzed
3v3 RM · 4d ago on Sep 28, 2026· 19m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Dravidians · Hungary
1361
+14
🇭🇺 Vikings · Hungary
1342
+14
🇭🇺 Byzantines · Hungary
1301
+16
🇹🇷 Goths · Türkiye
1340
-16
🇵🇱 Slavs · Poland
1290
-14
🇦🇷 Celts · Argentina
1287
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 809 10:38 — — ⛏ Fish Boom into Galleys
40 764 11:38 — — ⛏ Fish Boom into Galleys into Fire Galleys
33 640 12:08 — — ⛏ Fish Boom into Galleys
32 611 9:51 16:02 — ⛏ Fish Boom
32 615 13:53 — — ⛏ Fish Boom
30 584 10:35 17:48 — ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
2,625 5,413 1,120 100 9,258 9,772
2,050 5,440 1,160 100 8,750 9,549
2,260 4,960 770 225 8,215 10,353
3,200 2,678 525 750 7,153 7,604
2,050 4,314 650 100 7,114 8,783
2,720 2,708 490 1,125 7,043 7,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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