AoeStats
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Nomad

509901694Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 33m 13s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Vikings · Bolivia
1500
+10
🇦🇷 Franks · Argentina
1268
+19
🇪🇸 Poles · Spain
1395
-16
🇮🇳 Goths · India
1311
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,545 12:07 21:28 — ⛏ Fish Boom into Galleys FC
33 1,082 12:34 17:31 — ⛏ Fish Boom FC
32 1,075 11:55 16:14 — ⛏ Fish Boom FC
29 975 13:08 16:45 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,865 9,908 2,125 1,095 21,993 23,262
9,485 7,886 3,065 1,500 21,936 22,521
7,875 5,158 2,120 750 15,903 17,071
6,125 6,258 2,345 850 15,578 14,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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