AoeStats
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Arena

507823631Analyzed
2v2 RM · 12d ago on Sep 19, 2026· 40m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1265
+18
🇫🇷 Sicilians · France
1225
+20
🇺🇸 Wu · United States
1319
-19
🇺🇸 Wei · United States
1306
-19
Player eAPM Actions Feudal Castle Imperial Opening
51 2,079 10:05 14:00 32:50 ⛏ Fast Castle
30 1,223 29:42 33:59 — ⛏ Fast Castle
28 1,139 11:20 15:19 30:02 ⛏ Fast Castle
26 1,059 9:10 — —

Resources

Player Food Wood Gold Stone Spent Collected
14,100 11,685 7,145 1,430 34,360 35,676
10,955 9,593 6,800 1,420 28,768 29,993
10,225 8,385 915 1,325 20,850 21,655
3,310 1,936 50 125 5,421 5,416
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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