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African Clearing

506856950Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 43m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1353
+15
🇹🇷 Vietnamese · Türkiye
1339
+15
🇹🇼 Aztecs · Taiwan
1288
+17
🇹🇼 Huns · Taiwan
1286
+17
🇨🇳 Spanish · China
1382
-18
1329
-16
🇭🇰 Khmer · Hong Kong SAR China
1288
-15
🇦🇷 Magyars · Argentina
1284
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,264 13:55 17:37 — ⛏ Fast Castle
49 2,103 11:50 16:31 42:58 ⛏ Fast Castle
45 1,946 14:14 18:05 36:55 ⛏ Fast Castle
36 1,561 12:46 19:45 37:29 ⛏ Fast Castle
34 1,473 12:53 22:13 — ⛏ Fast Castle
33 1,424 12:37 22:39 — ⚔ Towers FC
30 1,285 12:42 22:10 39:08 ⚔ Scout Rush
23 998 14:43 19:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,485 17,369 6,540 2,335 43,729 47,169
15,920 10,427 7,535 2,675 36,557 38,984
14,605 11,343 6,810 2,055 34,813 36,193
9,600 12,802 6,695 2,800 31,897 33,558
15,265 8,235 6,100 1,160 30,760 31,331
10,185 8,878 6,830 1,600 27,493 28,992
12,275 10,336 3,255 1,250 27,116 31,576
9,070 6,631 1,460 1,175 18,336 18,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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