AoeStats
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Nomad

506732282Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 41m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1440
+13
🇦🇷 Spanish · Argentina
1264
+20
🇹🇷 Persians · Türkiye
1386
-17
🇹🇷 Spanish · Türkiye
1342
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,105 14:53 24:17 38:15 ⚔ Fish Boom into Archers
43 1,788 11:58 20:09 — ⛏ Fish Boom FC
26 1,087 16:57 22:24 — ⛏ Fish Boom FC
22 930 10:54 25:13 40:21 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,170 11,010 4,885 1,825 30,890 32,985
12,925 8,945 5,425 2,975 30,270 30,384
6,770 8,191 2,725 1,070 18,756 23,124
5,690 4,645 955 2,475 13,765 14,562
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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