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African Clearing

510576690Analyzed
4v4 RM · 7h ago on Oct 1, 2026· 58m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Berbers · Taiwan
1711
+12
🇭🇰 Portuguese · Hong Kong SAR China
1689
+13
🇹🇼 Sicilians · Taiwan
1655
+15
🇹🇼 Italians · Taiwan
1531
+46
🇺🇸 Tatars · United States
1807
-22
🇨🇴 Aztecs · Colombia
1573
-13
🇲🇽 Khmer · Mexico
1567
-13
🇲🇽 Magyars · Mexico
1557
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 3,052 12:40 21:09 41:34 ⚔ Fish Boom into Archers
49 2,862 12:00 22:28 49:25 ⚔ Scout Rush
47 2,787 14:11 17:56 33:44 ⛏ Fish Boom FC
46 2,697 12:32 16:24 44:22 ⛏ Fast Castle
42 2,486 13:00 17:08 39:35 ⛏ Fast Castle
34 2,026 14:20 18:54 37:26 ⛏ Fish Boom FC
32 1,883 11:21 42:01 50:55 ⚔ Scouts into Fish Boom
26 1,520 14:50 18:02 36:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,355 31,041 27,640 4,340 100,376 105,701
43,220 21,256 28,790 3,750 97,016 103,225
30,400 29,521 20,965 3,000 83,886 89,297
28,075 28,734 16,885 3,950 77,644 87,130
23,235 20,611 15,415 3,800 63,061 69,157
24,470 19,533 13,770 3,200 60,973 63,488
19,735 23,608 11,075 3,665 58,083 59,883
29,625 16,916 8,380 1,335 56,256 58,867
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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