AoeStats
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Arena

508450326Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 46m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1581
+12
🇲🇽 Hindustanis · Mexico
1523
+14
🇲🇽 Spanish · Mexico
1332
+23
🇺🇸 Italians · United States
1571
-20
🇧🇷 Mongols · Brazil
1447
-15
🇳🇱 Muisca · Netherlands
1434
-14
Player eAPM Actions Feudal Castle Imperial Opening
70 3,257 10:06 14:54 33:12 ⛏ Fast Castle
42 1,964 11:44 15:22 31:59 ⚔ FC into Scouts
41 1,922 10:55 15:01 29:20 ⛏ Fast Castle
26 1,221 10:27 15:00 25:39 ⛏ Fast Castle
23 1,088 9:33 15:55 24:38 ⛏ Fast Castle
20 913 9:43 18:28 27:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,150 25,000 23,295 2,900 70,345 77,566
21,830 20,355 15,155 3,445 60,785 77,503
29,610 12,993 9,620 2,985 55,208 69,103
19,925 12,073 10,270 2,800 45,068 49,920
14,575 14,485 5,590 1,745 36,395 42,152
13,565 11,165 6,145 880 31,755 34,095
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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