AoeStats
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Black Forest

509752402Analyzed
2v2 RM · 3d ago on Sep 27, 2026· 51m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
907
+12
🇦🇷 Turks · Argentina
759
+19
🇧🇷 Spanish · Brazil
850
-17
🇺🇸 Romans · United States
775
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 1,977 13:33 18:00 34:13 ⛏ Fast Castle
34 1,731 11:47 16:54 31:30 ⛏ Fast Castle
17 886 12:30 19:32 35:50 ⛏ Fast Castle
16 843 11:52 17:55 32:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,185 23,858 13,020 1,750 64,813 82,339
21,670 27,119 12,765 2,975 64,529 73,090
19,190 17,237 16,510 3,025 55,962 61,000
21,200 18,428 11,945 3,300 54,873 70,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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