AoeStats
← Trug Cobra

Yucatan

510707995Analyzed
4v4 RM · 2d ago on Oct 2, 2026· 73m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Persians · Vietnam
867
+14
🇻🇳 Bulgarians · Vietnam
858
+15
🇦🇷 Huns · Argentina
790
+17
🇻🇳 Goths · Vietnam
722
+21
🇧🇭 Armenians · Bahrain
851
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🇧🇷 Franks · Brazil
839
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🇺🇸 Poles · United States
801
-16
🇦🇺 Burgundians · Australia
801
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Player eAPM Actions Feudal Castle Imperial Opening
42 3,056 10:36 21:56 36:32 ⚔ M@A Rush
41 3,034 12:05 21:21 33:39 ⛏ Fast Castle
38 2,789 9:58 20:56 46:06 ⚔ Drush into Scouts FC
17 1,250 10:51 23:46 44:59 ⛏ Fast Castle
14 1,002 10:48 39:30 54:02 ⚔ Scout Rush
13 977 15:33 27:02 45:41 ⚔ M@A Rush
11 809 9:48 17:47 33:18 ⛏ Fast Castle
7 487 14:52 30:02 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,925 14,875 27,950 5,480 76,230 87,363
45,170 9,525 18,995 2,050 75,740 115,834
30,580 13,565 22,050 3,450 69,645 90,663
39,065 12,345 15,860 850 68,120 119,472
26,465 9,346 17,610 1,010 54,431 98,188
19,845 15,055 8,735 1,115 44,750 53,618
17,545 10,395 6,145 2,120 36,205 38,485
13,520 7,930 6,070 200 27,720 33,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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