AoeStats
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Arena

509390736Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 71m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Magyars · Austria
1031
+18
🇦🇹 Sicilians · Austria
1007
+18
🇦🇹 Goths · Austria
938
+21
🇨🇳 Portuguese · China
1112
-21
🇷🇴 Japanese · Romania
1044
-18
🇪🇸 Mongols · Spain
1025
-18
Player eAPM Actions Feudal Castle Imperial Opening
34 2,389 11:54 17:15 38:33 ⛏ Fast Castle
24 1,724 12:02 21:19 36:54
24 1,710 11:15 15:47 36:06 ⛏ Fast Castle
22 1,569 12:18 18:10 47:05 ⛏ Fast Castle
22 1,545 11:59 16:17 38:26 ⛏ Fast Castle
20 1,444 10:52 15:11 40:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
76,155 20,445 34,465 850 131,915 148,582
44,000 22,340 34,800 2,300 103,440 116,024
30,420 25,060 12,820 2,670 70,970 108,847
27,115 10,750 13,880 2,280 54,025 65,078
16,630 20,825 11,400 2,170 51,025 56,033
14,640 14,400 6,330 2,240 37,610 41,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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