AoeStats
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Black Forest

509385459Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 52m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Celts · Türkiye
990
+16
🇹🇷 Ethiopians · Türkiye
961
+17
🇹🇷 Mongols · Türkiye
957
+17
🇪🇸 Mongols · Spain
1025
-19
🇹🇼 Chinese · Taiwan
993
-17
🇨🇱 Bohemians · Chile
931
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,811 16:27 31:08 44:53 ⚔ Scout Rush
50 2,610 11:48 16:24 33:30 ⛏ Fast Castle
33 1,732 12:31 16:40 41:44 ⚔ FC into Archers
28 1,468 14:43 23:49 36:01 ⚔ Fish Boom into Archers
15 783 13:15 19:09 — ⛏ Fish Boom FC
15 803 15:53 24:56 — ⚔ M@A into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,825 22,007 14,750 3,595 59,177 82,104
14,620 14,426 9,260 1,730 40,036 46,675
9,935 16,964 9,500 2,310 38,709 44,718
13,200 10,786 3,065 850 27,901 35,454
8,175 5,995 1,860 910 16,940 20,166
6,365 4,079 1,695 105 12,244 12,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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