AoeStats
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MegaRandom

509134822Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 31m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Aztecs · Germany
1053
+16
🇹🇼 Japanese · Taiwan
1027
+17
🇪🇸 Koreans · Spain
1006
+19
🇲🇽 Vietnamese · Mexico
1065
-18
🇦🇷 Dravidians · Argentina
1053
-17
🇧🇷 Sicilians · Brazil
1045
-17
Player eAPM Actions Feudal Castle Imperial Opening
25 775 10:35 19:54 — ⛏ Fast Castle
23 710 11:05 16:33 — ⛏ Fast Castle
20 627 9:48 20:14 — ⚔ Scout Rush
19 613 13:17 17:41 — ⛏ Fast Castle
16 502 11:15 17:22 — ⚔ FC into Skirms
13 397 12:40 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
7,375 7,231 2,895 200 17,701 19,360
7,855 6,472 1,665 1,000 16,992 17,760
6,250 6,409 945 950 14,554 16,650
8,620 3,685 1,650 200 14,155 15,497
6,745 3,524 1,440 1,430 13,139 15,004
4,905 2,180 740 2,080 9,905 9,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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