AoeStats
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Fortress

509113951Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 38m 54s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
1116
+13
🇹🇷 Khmer · Türkiye
1111
+13
🇹🇷 Spanish · Türkiye
1074
+14
🇭🇰 Poles · Hong Kong SAR China
1100
-15
🇲🇽 Lithuanians · Mexico
1027
-13
🇪🇸 Wei · Spain
1002
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,337 13:40 17:42 33:49 ⛏ Fast Castle
30 1,170 6:51 12:41 36:17 ⛏ Fast Castle
30 1,157 7:28 13:12 30:16 ⛏ Fast Castle
27 1,033 9:03 13:05 36:27 ⛏ Fast Castle
26 1,009 8:46 13:09 29:11 ⛏ Fast Castle
21 804 8:53 13:29 29:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,790 13,780 9,930 2,865 48,365 54,690
18,830 15,370 10,630 1,760 46,590 53,806
18,035 13,075 10,605 1,600 43,315 53,080
19,490 9,590 10,625 1,100 40,805 42,707
12,100 5,380 6,620 850 24,950 28,983
12,565 6,401 4,625 770 24,361 31,515
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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